Jared Rostkowski-Risk
One thing that I found to be realistic about diplomatic risk was the whole negotiation side of things. Teams had to negotiate to accomplish their own goals, while simultaneously keeping there goals unknown to the other side. A big part of politics is knowing what your opposition want while also achieving your own personal goals. This game also forced people to be against each other, politics get competitive just as games do, and people are willing to lie in order to achieve their own goals. Countries go to war and make alliances all for gain, a lot of which we saw in the game. There were also many enemies who soon became allies for a common cause, when blue came close to winning, the rest of the countries teamed up against them, stopping practically all other wars, just so blue couldn't win and the game of achieving goals could go on. The things I found unrealistic mostly had to do with war. There was no real benefit to not go to war and the punishme