Risk - Yousuf Sander

Playing the modified version of Risk at the end of class was a cool way to incorporate some of the theories that we learned about in class. The game mirrored some of the concepts and incidents that we talked about in class. For example, the information discrepancy between teams led some teams to ally or go to war with each other, which was reminiscent of the environment between the U.S. and Iraq before the start of the Iraq War. Additionally, the schism between the Yellow and Pink teams was very interesting. The Pink team gained the favor of a superpower (Blue) to support its revolt in order to try and suppress Blue’s rival, Yellow. However, later on, Pink and Yellow both teamed up against Blue. This reminded me of how the U.S. supported the groups that would become the Taliban and Al-Qaeda against the Soviets in the 80s and 90s, only to have them become our greatest enemies in the 2000s.
The game was unrealistic in that teams were able to hold multiple concurrent wars at the same time as long as their dice rolls were good. Also, teams had no repercussions for their war other than loss of territory. I felt like the quick rounds lack of a time devoted to group negotiations made it more difficult to make an alliance, so it would have been nice to have dedicated diplomatic time. It also would have been cool to have events throughout the game that triggered for each team after a certain number of turns. For example, the Yellow team commits a war crime, and the other teams have to figure out how to react to that. This would mirror what we learned in class about humanitarian interventions. It would be interesting to see how the team who committed the action would react, as well as whether their allies would stick with them or turn on them.
In order to make the game more realistic, teams should receive fewer units per turn based on the number of conflicts they are involved in. Also, multiple teams should be able to form alliance structures like NATO and be able to share their armies with each other. Obviously, there would have to be a procedure to do this that would be complex enough to stop multiple teams from easily eliminating another team. Also, more time should be delegated to allowing teams to form more complex alliances, and the world council should be able to do more actions. It would also be really cool to have a trace element.
Overall, this was a really fun way to end the class, and I really enjoyed playing. I think it is a useful class tool and it should stay in the syllabus.
           


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